import CoreGraphics extension CGImage { func resize(by scale: CGFloat) -> CGImage? { let width = Int(CGFloat(self.width) / scale) let height = Int(CGFloat(self.height) / scale) let bitsPerComponent = self.bitsPerComponent let colorSpace = self.colorSpace ?? CGColorSpace(name: CGColorSpace.sRGB)! let bitmapInfo = self.bitmapInfo.rawValue guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo) else { return nil } context.interpolationQuality = .high context.draw(self, in: CGRect(x: 0, y: 0, width: width, height: height)) return context.makeImage() } }